‘NBA 2K’ Developers Can’t Figure Out How to Properly Virtualize Stephen Curry

February 23rd, 2016 by Thomas Duffy Leave a reply »

For the past two seasons, Stephen Curry has put up video-game numbers.

But his video-game character has not.

In a recent Forbes article written by Ben Sin, NBA 2K gameplay director Mike Wang revealed he and his team have struggled to accurately create a virtual Curry.

The problem is simple: Curry does what games like 2K discourage—he takes outrageous shots, often off the dribble or highly contested.

Here's Wang:

Taking 3s off the dribble are also definitely discouraged in NBA 2K. Especially after over-dribbling beforehand. ...

To be completely honest, we are still looking for ways to better translate his game into NBA 2K. He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.

As Sin pointed out, Curry is likely the only ...

Read Full Article at Bleacher Report - NBA
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